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Roblox

AI Roblox game builder with Luau and Rojo

Describe the game system you want and Devellix writes the Luau, lays it out as a Rojo project you sync straight into Roblox Studio, and checks the scripts so what you open actually holds together.

New here? Read the guide: How to make a Roblox game
LuauRojoRoblox StudioScript checks

Roblox development lives in Luau and, for serious projects, in a Rojo workflow that keeps your code in real files instead of trapped inside a place file. Devellix generates both: the Luau scripts for your mechanic or system, and the Rojo project structure that maps them into Studio.

Before you ever open Studio, the generated scripts are checked for balanced, well-formed Luau, so you are not importing broken code. You get the full source to sync, tweak, and build on inside your own game, owned by you.

  • Generates Luau scripts for game mechanics and systems
  • A Rojo project layout ready to sync into Roblox Studio
  • Scripts checked for well-formed, balanced Luau
  • The full source you own and edit in your own place
  • Server, client, and module scripts organized sensibly
  • Live transcript of the plan and files as they generate

A real Roblox build

One sentence in, a working project out. This is an actual file from a Devellix build, not a mockup.

Prompt

A tycoon that pays out cash from droppers and saves progress with DataStores

src/TycoonService.server.lua Rojo project, Studio-ready
local DataStoreService = game:GetService("DataStoreService")
local Players = game:GetService("Players")
local store = DataStoreService:GetDataStore("TycoonCash")

Players.PlayerAdded:Connect(function(player)
  local saved = store:GetAsync(player.UserId) or 0

  local leaderstats = Instance.new("Folder")
  leaderstats.Name = "leaderstats"

  local cash = Instance.new("IntValue")
  cash.Name = "Cash"
  cash.Value = saved
  cash.Parent = leaderstats
  leaderstats.Parent = player
end)

Players.PlayerRemoving:Connect(function(player)
  local cash = player:FindFirstChild("leaderstats") and player.leaderstats.Cash
  if cash then
    store:SetAsync(player.UserId, cash.Value)
  end
end)

-- Droppers pay out on a fixed tick
task.spawn(function()
  while true do
    task.wait(2)
    for _, player in Players:GetPlayers() do
      local cash = player:FindFirstChild("leaderstats") and player.leaderstats.Cash
      if cash then
        cash.Value += 25
      end
    end
  end
end)

What you get

Luau, structured for Rojo

Code is written in Luau and organized into a Rojo project, so it maps cleanly into Studio and lives in version-controllable files instead of a monolithic place.

Checked before you open it

Generated scripts are validated for balanced, well-formed Luau, catching broken code before it ever reaches your game.

Real game systems

Describe a mechanic, a data store flow, or a UI system and Devellix scaffolds the server, client, and module scripts it needs, not a single loose script.

Owned and portable

The source is yours. Sync it into any place you control, iterate in Studio, and keep it in your own repository.

Frequently asked

Devellix generates the Luau scripts and a Rojo project for a game system from your description, ready to sync into Roblox Studio and build on.
Yes. Code is written in Luau and laid out as a Rojo project, so it maps into Studio and lives in real, editable files.
Yes. Every build includes its full Luau source, which you own and can sync, edit, and extend inside your own place.
Generated scripts are validated for balanced, well-formed Luau before you open them, so you are not importing broken code.

Build for the rest of your stack

Describe your Roblox build. Watch it compile.

Start free with credits on the house. Own everything you generate: source and build.