Luau, structured for Rojo
Code is written in Luau and organized into a Rojo project, so it maps cleanly into Studio and lives in version-controllable files instead of a monolithic place.
Roblox
Describe the game system you want and Devellix writes the Luau, lays it out as a Rojo project you sync straight into Roblox Studio, and checks the scripts so what you open actually holds together.
New here? Read the guide: How to make a Roblox gameRoblox development lives in Luau and, for serious projects, in a Rojo workflow that keeps your code in real files instead of trapped inside a place file. Devellix generates both: the Luau scripts for your mechanic or system, and the Rojo project structure that maps them into Studio.
Before you ever open Studio, the generated scripts are checked for balanced, well-formed Luau, so you are not importing broken code. You get the full source to sync, tweak, and build on inside your own game, owned by you.
One sentence in, a working project out. This is an actual file from a Devellix build, not a mockup.
A tycoon that pays out cash from droppers and saves progress with DataStores
local DataStoreService = game:GetService("DataStoreService")
local Players = game:GetService("Players")
local store = DataStoreService:GetDataStore("TycoonCash")
Players.PlayerAdded:Connect(function(player)
local saved = store:GetAsync(player.UserId) or 0
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
local cash = Instance.new("IntValue")
cash.Name = "Cash"
cash.Value = saved
cash.Parent = leaderstats
leaderstats.Parent = player
end)
Players.PlayerRemoving:Connect(function(player)
local cash = player:FindFirstChild("leaderstats") and player.leaderstats.Cash
if cash then
store:SetAsync(player.UserId, cash.Value)
end
end)
-- Droppers pay out on a fixed tick
task.spawn(function()
while true do
task.wait(2)
for _, player in Players:GetPlayers() do
local cash = player:FindFirstChild("leaderstats") and player.leaderstats.Cash
if cash then
cash.Value += 25
end
end
end
end)Code is written in Luau and organized into a Rojo project, so it maps cleanly into Studio and lives in version-controllable files instead of a monolithic place.
Generated scripts are validated for balanced, well-formed Luau, catching broken code before it ever reaches your game.
Describe a mechanic, a data store flow, or a UI system and Devellix scaffolds the server, client, and module scripts it needs, not a single loose script.
The source is yours. Sync it into any place you control, iterate in Studio, and keep it in your own repository.
Start free with credits on the house. Own everything you generate: source and build.