Roblox
How to make a Roblox game
A beginner-friendly path to a Roblox experience: how Luau scripting and Roblox Studio fit together, server vs client, saving data, and generating scripts from a description with Devellix.
6 min read · Updated Jul 28, 2026
A Roblox experience is built in Roblox Studio, where you place the world and attach scripts written in Luau to make it interactive. Scripts control everything dynamic: leaderstats, shops, round loops, tycoons, and saving player progress.
This guide explains how the pieces fit together, the crucial difference between server and client scripts, and how to generate working Luau from a sentence so you spend your time designing the game rather than fighting boilerplate.
Step by step
- 1
Install Roblox Studio and plan the loop
Roblox Studio is free and is where you build and test. Before scripting, decide the core loop: what a player does, how they progress, and what persists between sessions. A tycoon, an obby, and a round-based arena each imply a different script structure.
- 2
Learn where scripts run
A ServerScript runs on the server and owns authoritative state like currency and saves. A LocalScript runs on each player's client for input and UI. Keeping money and progression on the server is what stops exploiters from editing their own values.
- 3
Add leaderstats and gameplay
Most games give each player a leaderstats folder with values like Cash or Wins, updated by server scripts as they play. Droppers, buttons, and touch events drive those values, and a RemoteEvent lets the client ask the server to act.
- 4
Save progress with DataStores
To persist progress, write player values to a DataStore when they leave and load them when they join, wrapped in pcall so a failed request does not break the game. This is the step most beginners skip and then have to add later.
- 5
Generate the scripts with Devellix
Describe the mechanic on Devellix and pick Roblox. It writes the Luau scripts and a Rojo project structure you can sync into Studio, with server and client separated correctly. You place the models and wire the scripts to them.
What you can build
- A tycoon that pays out from droppers and saves cash with DataStores
- A round-based lobby that teleports players to an arena and back
- A shop that sells items for in-game currency
- A leaderstats and level system that persists between sessions
- A simple obby checkpoint and respawn system