Roblox

How to make a Roblox game

A beginner-friendly path to a Roblox experience: how Luau scripting and Roblox Studio fit together, server vs client, saving data, and generating scripts from a description with Devellix.

6 min read · Updated Jul 28, 2026

A Roblox experience is built in Roblox Studio, where you place the world and attach scripts written in Luau to make it interactive. Scripts control everything dynamic: leaderstats, shops, round loops, tycoons, and saving player progress.

This guide explains how the pieces fit together, the crucial difference between server and client scripts, and how to generate working Luau from a sentence so you spend your time designing the game rather than fighting boilerplate.

Step by step

  1. 1

    Install Roblox Studio and plan the loop

    Roblox Studio is free and is where you build and test. Before scripting, decide the core loop: what a player does, how they progress, and what persists between sessions. A tycoon, an obby, and a round-based arena each imply a different script structure.

  2. 2

    Learn where scripts run

    A ServerScript runs on the server and owns authoritative state like currency and saves. A LocalScript runs on each player's client for input and UI. Keeping money and progression on the server is what stops exploiters from editing their own values.

  3. 3

    Add leaderstats and gameplay

    Most games give each player a leaderstats folder with values like Cash or Wins, updated by server scripts as they play. Droppers, buttons, and touch events drive those values, and a RemoteEvent lets the client ask the server to act.

  4. 4

    Save progress with DataStores

    To persist progress, write player values to a DataStore when they leave and load them when they join, wrapped in pcall so a failed request does not break the game. This is the step most beginners skip and then have to add later.

  5. 5

    Generate the scripts with Devellix

    Describe the mechanic on Devellix and pick Roblox. It writes the Luau scripts and a Rojo project structure you can sync into Studio, with server and client separated correctly. You place the models and wire the scripts to them.

What you can build

  • A tycoon that pays out from droppers and saves cash with DataStores
  • A round-based lobby that teleports players to an arena and back
  • A shop that sells items for in-game currency
  • A leaderstats and level system that persists between sessions
  • A simple obby checkpoint and respawn system
Describe yours

Frequently asked

Roblox uses Luau, a fast, typed dialect of Lua. Scripts run inside Roblox Studio and on Roblox servers. Devellix generates Luau scripts and a Rojo project structure.
Yes. Roblox Studio is free to download and is the official tool for building and publishing experiences. Devellix generates the scripts; you assemble the world in Studio.
The server holds authoritative state like currency and saves, so exploiters cannot edit it. The client handles input and UI. Keeping the two separate is essential for a game that cannot be cheated easily.
You use DataStores, writing values when a player leaves and loading them when they join, wrapped in pcall for safety. Devellix can generate this save-and-load logic as part of a script.

Keep reading

Stop reading. Start building.

Describe what you want and Devellix writes it, builds it, and hands you the source. Free credits to start.